Games can be merely something you enjoy when you're bored or have time to kill, but they can also inspire and influence you in ways that books, TV, online videos, and other media can't.
When I say that, I speak from experience; I became a game developer thanks to the games that inspired me.
The most beloved and highly revered games always find a way to show us something new amidst the familiar, which is exactly what we wanted to do with Lord of Heroes.
Rather than have players step into the role of an unassuming hero who saves the world, we decided to have players take on the role of a monarch who revolutionizes a fallen world.
When designing our characters, we wanted to avoid making them seem overly violent or sexual, and instead focus on diversity and individuality.
As for the gameplay, we worked to design the game in a way that players could progress without having to spend a great amount of time playing.
Some people might not like the game for not having suggestive or violent content, or for not requiring all of your time.
However, we hope for the game to be one that you can easily introduce to your family and friends, and one that will be a natural part of—not an obstacle to—your everyday life.
We are always open to suggestions and feedback, and will do all we can to improve and refine the game.
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